Skip to main content

Writing Arduino Libraries, An Expert View

The Arduino IDE has a bit of a split personality. On the one hand, it is a simple environment where you can just pick and choose a few libraries, write a few lines of code, and make lots of interesting things. On the other hand, it is also an ecosystem in which many different boards and libraries can be supported. Writing a great library that everyone can easily use takes a little forethought. There is an official style guide, but a recent post by [Nate] from Sparkfun points out lessons learned from writing more libraries than most people.

Of course, as you might expect, some of this is a matter of opinion, and [Nate] admits that. For example, they always use the serial port at 115,200 baud, but they do note that 9,600 baud is also popular. They also suggest making code as readable as possible, which is usually good advice. In the old days, writing terse code might lead to higher efficiency, but with modern compilers, you ought to get a tight final result even when doing things in a pretty verbose fashion.

However, a lot of the advice is very subtle but important. For example, the use of default parameters and the order of parameters. If you add their advice to the official style guide, you should be well on your way to creating really great Arduino libraries.

Of course, you also need a great idea for a library or an improved library that doesn’t already exist. That may be your most difficult task. Sometimes it makes sense to port something over instead of starting from scratch.



from Hackaday https://ift.tt/3cfHEp1

Comments

Popular posts from this blog

How To Play Doom – And More – On An NES

Doom was a breakthrough game for its time, and became so popular that now it’s essentially the “Banana For Scale” of hardware hacking. Doom has been ported to countless devices, most of which have enough processing ability to run the game natively. Recently, this lineup of Doom-compatible devices expanded to include the NES even though the system definitely doesn’t have enough capability to run it without special help. And if you want your own Doom NES cartridge, this video will show you how to build it . We featured the original build from [TheRasteri] a while back which goes into details about how it’s possible to run such a resource-intensive game on a comparatively weak system. You just have to enter the cheat code “RASPI”. After all the heavy lifting is done, it’s time to put it into a realistic-looking cartridge. To get everything to fit in the donor cartridge, first the ICs in the cartridge were removed (except the lockout IC) and replaced with custom ROM chips. Some modifica...

Try NopSCADlib for your Next OpenSCAD Project

Most readers of this site are familiar by now with the OpenSCAD 3D modeling software, where you can write code to create 3D models. You may have even used OpenSCAD to output some STL files for your 3D printer. But for years now, [nophead] has been pushing OpenSCAD further than most, creating some complex utility and parts libraries to help with modeling, and a suite of Python scripts that generate printable STLs, laser-ready DXFs, bills of material, and human-readable assembly instructions complete with PNG imagery of exploded-view sub-assemblies. Recently [nophead] tidied all of this OpenSCAD infrastructure up and released it on GitHub as NopSCADlib . You can find out more by browsing through the example projects and README file in the repository, and by reading the announcement blog post on the HydraRaptor blog . Some functionality highlights include: a large parts library full of motors, buttons, smooth rod, et cetera many utility functions to help with chamfers, fillets, precis...

The Newbie’s Guide To JTAG

Do you even snarf? If not, it might be because you haven’t mastered the basics of JTAG and learned how to dump, or snarf, the firmware of an embedded device. This JTAG primer will get you up to snuff on snarfing, and help you build your reverse engineering skills. Whatever your motivation for diving into reverse engineering devices with microcontrollers, JTAG skills are a must, and [Sergio Prado]’s guide will get you going. He starts with a description and brief history of the Joint Test Action Group interface, from its humble beginnings as a PCB testing standard to the de facto standard for testing, debugging, and flashing firmware onto devices. He covers how to locate the JTAG pads – even when they’ve been purposely obfuscated – including the use of brute-force tools like the JTAGulator . Once you’ve got a connection, his tutorial helps you find the firmware in flash memory and snarf it up to a file for inspection, modification, or whatever else you have planned. We always apprec...